A Lockpick is an item in BioShock Infinite that Elizabeth can use to open locked doors and safes. They are found in all kinds of places after Elizabeth has been freed. Sometimes Elizabeth can use her hairpin to unlock small locks, but when the mechanism is more complex, she'll require a professional lockpick. These consist of small leather pouches with a pair of picks inside. Lockpicks can

For the Locations in BioShock 2 Multiplayer, see BioShock 2 Multiplayer Locations. Over the course of the game, the player will travel through many locations in Rapture, each one with its own unique theme and appearance. Here is the list of the locations in BioShock 2 and its downloadable contents, The Protector Trials and Minerva's Den: Adonis Luxury Resort - A resort and Plasmid/Gene Tonic

SPOILER. The biggest plot hole in Burial at Sea. *Spoilers for BioShock: The Collection*. As we see at the end of Burial at Sea: Episode 2, Elizabeth retrieves the command for the Ace in the Hole (Jack), the infamous phrase "would you kindly", and gives it to Atlas. However, in BioShock 1, it is revealed by Fontaine that he has many Coded message #1: Found in the restaurant where there is a large tarpaulin with the inscription “Medicine” hanging over the sign. Check the table from the bloody operating table and the Possess KO Mod down the hall. Coded message #2: Look in the back room of the diner, which is marked with a tarp that says “Food.”
See the world through Elizabeth’s eyes in BioShock Infinite: Burial at Sea – Episode Two. Set immediately after the conclusion of Burial at Sea - Episode One, this final episode puts you in the role of Elizabeth as she journeys through Rapture in an effort to rescue the little sister she abandoned.
At several points in Burial at Sea - Episode 2, Elizabeth will come across Coded Messages on clipboards. The four messages found in Fontaine's are from Atlas' followers back up in the city, and Suchong's coded notes can be found hidden in his secret lab .
“Man named Steinman taught me this. He's a bit of a lunatic, but a fine surgeon. He calls this little trick a transorbital lobotomy.” ― Atlas[src] The Room is the fourth level of the BioShock Infinite DLC, Burial at Sea - Episode 2. The room itself is an interrogation room located in an unknown area of Rapture which is used by Atlas. Located away from his Headquarters, this room gave
The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes. BioShock Infinite's
Gear is the passive upgrade system in BioShock Infinite. Gear is equipped to specific parts of the body, namely the head, torso, legs, and feet. Gear can be changed at any time and allows the player to tailor the Gear load out to the specific situation. Booker can usually find Gear in gift wrapped packages on numerous locations throughout the game (usually behind locked doors and discreet
tFCYrEn.
  • fsdl9p212w.pages.dev/358
  • fsdl9p212w.pages.dev/719
  • fsdl9p212w.pages.dev/102
  • fsdl9p212w.pages.dev/114
  • fsdl9p212w.pages.dev/493
  • fsdl9p212w.pages.dev/75
  • fsdl9p212w.pages.dev/382
  • fsdl9p212w.pages.dev/217
  • fsdl9p212w.pages.dev/749
  • fsdl9p212w.pages.dev/111
  • fsdl9p212w.pages.dev/641
  • fsdl9p212w.pages.dev/891
  • fsdl9p212w.pages.dev/115
  • fsdl9p212w.pages.dev/263
  • fsdl9p212w.pages.dev/349
  • bioshock infinite burial at sea episode 2 coded messages locations